Popular Posts

Showing posts with label Alpha Strike. Show all posts
Showing posts with label Alpha Strike. Show all posts

Monday, June 4, 2018

6 Battalion Mech Battle using Alpha Strike 232 in all!

So Sunday we all gathered to play our biggest Alpha Strike battle yet, 232 Mechs! This time the forces
of Davion were arrayed against an Alliance of Liao and Marik.
Pat, Eli, Rob and myself were joined by Steven with  Marik and Alex with his Liao  forces.
The scenario aim was to capture the center urban areas, There were also points for capturing the enemy bases on the edge of the table, points for whichever side took out the most mechs and points deducted for losing entire lances.
To keep the game flowing we moved entire companies at a time, we also added our event cards which allowed for artillery, air strikes, sabotage etc, things that happen in the novels but are hard to implement.
The game was a very close, with House LuSann keeping at long range with the heaver forces of the Davion Guard. In the center it was an all out brutal battle with Marik Militia taking Wolf's dragoons, no quarter asked an none given! While on the flank the Confederation Cav went up against the heavy Avalon Hussars, the Liao forces played a deadly game of cat and mouse and took great casualties but managed to keep a toehold on the city.
In the end it was a very narrow Marik/Liao victory,  though Davion held more of the urban areas they had taken more casualties as well as whole lances being destroyed.
opening Moves
liao Confederation Cav

Liao Warrior House LuSann

6th Marik Militia
Davion Guards

Wolf's dragoons Red Guard

Avalon Hussars
Comstar watching the battle
House LuSann staying out of grips with those heavies

Marik laughs at the Dragoon's reputation

final turn, flames everywhere

Monday, January 15, 2018

Mini Monday: Mech Madness II, the Big Battle!





So yesterday, we, the Alpha Strike Battalion Battles Atlanta, ABBA, finally got a chance to earn our name, by running a multi Battalion Mech battle at Discover Games. This after  months of playing, tweaking and painting. Terrain had been slowly added over 2017 till we had enough for a 10x5 foot table. Each player brought 36-40 mechs each. Truly a team project. The hardest part had been to schedule a day were we could all show up and have some 6 hours to play.

Game note: Alpha Strike is a very streamlined version of Battletech the Mech game. Truly designed to run multi company actions. Play is usually with 6mm.

Scenario: 3039, the FedCom campaign against Kurita is grinding to a halt. Armed with ComStar intel and material support, the Dragon is striking back. A 5th Sword of Light battalion with companies from the 8th Sword of Light and  the 51st Dark Panzer Jaegers,
launch a counter attack on a battalion each of Wolf's Dragoons and Kellhounds, mercs in FedCom service. "These Mercenaries have no Honor, thus they will fold before us!" declares Commander Frangamato. The Dogs of War, just smirked for they had danced this dance before with the Dragon.
4 players each with 1200 points.
5th Sword of Light 10 lances
8th Sword of Light and 51st DPJ 10 lances
Wolf's Dragoons 10 lances
Kell Hounds 9 lances
156 total mechs
Game Notes:
We opted for a move on setup. And took a few moments to take pics, none of us had ever seen this many mechs on a gametable before.
To keep the game moving each player alternated moving 2 lances.
Victory Conditions consisted of 1 or 2 points for each urban area
and 3 points to whichever side inflicted the most damage.






Early Phase
By this time it was apparent that the Kurita players were pursing a very aggressive course of action with both battalions concentrating forces on Centerville against the Kellhounds. 
Game Notes: each player randomly selected 'logistical cards' at the start of the game allowing for such things as Air/Artillery Strikes, ECM support to win the initiative, Ambush/flanking cards etc. Various events that always appeared in the novels, that we wanted to add for game flavor but without complicated rules. I mean we got 150 some mechs to run!



Mid pics
The 51st DPJ are causing a stir on the right flank. Kellhound coms are full of chatter about 'Fleas everywhere' and the ThunderHawks com goes dead.



The Dragoon offensive is running out of time which allows the Dragons to concentrate on the Kellhounds and challenge the Mercs hold on the urban areas.




End pics

8-3 a Kurita Victory! A very fun game indeed! Well fought Dogs of War, well fought indeed!

Monday, November 6, 2017

Alpha Strike Blog

I have set up a seperate Alpha Strike Blog for those interested
 http://mikesalphastrike.blogspot.com/2017/11/a-review-of-my-current-mech-forces.html

Thursday, November 2, 2017

Davion vs Kurita Alpha Strike Action

So Wednesday so another of our growing Alpha Strike games. Another 72 mechs, 9 lances per side, 1500 points per side. Roughly some 3030 action with Davion/Steiner striking into Kurita territory. I oopsed and bought a few 3050 mechs. I put it down to ComStar helping Kurita out.
Objectives: 2 points to whichever side inflicts the most point loss, 1 point per held urban template.
Pretty brutal 3 hours of gameplay, open areas were death!
Kurita inflicted some 450 points of damage winning two points, but Davion/Steiner kept their focus on the objectives coming out with 2 points. So a draw in round one. Next game in two weeks roughly.
Hey Mom!

Turn Two

More Kurita

Davion 

Let's move out Boys!

Steiner

Friday, October 20, 2017

72 Mech Alpha Strike Game


So last night Kurita and Comstar took on the mercenary forces of Wolf's Dragoons and the Kellhounds. 72 mechs in all! It was a good old capture the city fight with every city section being worth a point and the water purification plant worth 2.  Comstar and the Dragoons grimly laid into each other,  fighting for the two city areas on the far right. Meanwhile the Kellhound force of 16 veteran/elite mechs were trying to hold the water plant and the main city against and angry wave of 24 Kurita mechs. Red flame plumes were everywhere.
We also used our experimental 'special action' cards in the game, allowing for things like artillery, aero strikes, ambushes, 2nd surprise moves etc. Cards were pulled in secret and only one card could be used per turn. The cards proved very fun and kept everyone on their toes for the next unexpected surprise.
In the end, after 3 hours of play and some 24 mechs out of action,  the Mercs pulled a tactical victory holding 2 city sections to Comsatr/Kuritas 0. Note many fighting pics I'm afraid we always get caught up in the action and forget.
Most of the terrain is new as were all the Kurita mechs, I've been busy this past week.

Comstar advancing

Kurita Sword of Light viewing Water plant target

Kellhound Red/black forces

Kurita vs the Mercs in the main city area




Thursday, May 11, 2017

More Alpha Strike, Battalions clash over Tri City Area

Alpha Strike, the game of Mech Battalion action! A few pics of last nights game with Eli, Rob and Pat. Laio vs Davion for control of the Tri-City region. A total of 92 Mechs and vehicles. Bloody game indeed what with the introduction of some light artillery support. A hard fought draw, thanks to Rob's vehicles clearing the mechs out of the center town. A shout out to Rob, who's subtle tweaks has made this one hell of a game! Next week Clan Slaughter!
Capellan lights vs Davion Heavies


4th Tau Ceti Rangers prepare to take on Davion

Confederation Cavalry liberate the city from Davion Mechs

Davion clears a town

Wednesday, April 12, 2017

Battalion Alpha Strike game

So for the last few weeks we've been playing some Alpha Strike games
Last night we went with a Battalion on Battalion game. 40 mechs per side.
Gray death Legion vs Capellan Red Lancers
4 players (Pat had never played the rules)
3 hours of play and 33 mechs out of action.
Very fun game!
Red Lancers and elements of Capellan Confederation Cav


Gray Death Legion
Into the valley of Death rode the Red Lancers