Clash of Empires, 4000 points per side. Romans Andrew and Stelios vs Seleucids Mike and Steven.
Game proceed with the Roman left flank attacking the Galatian warbands and cavalry while driving the skirmish line back. Soon the Galatians were nowhere to be seen.
On the Roman right a unit of Cataphracts decided to test it's mettle against the Roman infantry and found it a tough nu to crack, meanwhile the Roman flanking force appeared on their right.
By turn 3 things looked very good for the Romans on both flanks as all melees were going their way.
By turn 4 the Roman flanking force had slowed in it's pursuit of the Seleucid Companion cav. While the Roman left had a pesky elephant that refused to run in any direction except towards more Romans.
And the Phalanxes had begun to move.
Turn 5 saw the clash of the Phalanx and the Maniple in the center, plus a scythed chariots and armoured elephant. This time almost all the melees went against the Romans and the advance grounded to a halt as cascading morale rolls took effect.
By then it was time late and time to call the game. A hard fought draw in the end.
Still enjoying the Clash of Empires rules, really gives all the unit types a distinct feel. We just need to play more often so that we can get all the special rules done pat.
I
LtoR, Steven, Mike, Andrew and 'I can't believe I'm playing Romans' stelios |
Start: Seleucids on right Romans on left |
Start, with more on the flanks |
Roman left and some very effective Italian Allied Cav |
Seleucid Left. Cataphracts, Chariot, Elephant |
The center |
Phalanx vs Maniple (slightly shot up) |
center on turn 5 |
Pesky Elephant |