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Showing posts with label 25mm Terrain. Show all posts
Showing posts with label 25mm Terrain. Show all posts

Monday, January 29, 2018

Mini Monday: Gotta Paint Terrain


So today's post is going to be pretty short since most of the day was spent on paintng terrain for some upcoming games.
First up is the Discover Games, 'King of the Hill', demo piece for Gangs of the Rome. And in case you've been away from the computor for the last 4 months, and Allen at the store hasn't personally told you. Gangs of Rome is a new skirmish game being sold my Warlord Games and developed by Footsore miniatures.  It has some very interesting mechanics and wonderful terrain. I've heard nothing but good things so far.
So the 'Hill/Ancient Temple' had to be done today and had been primed black. Note: do not spraycan pink foam unless you want parts of it eaten away. Though the rough shape can look nice it usually has a lot of deep groves that have to be painfully painted in. Set one was to paint the rest black so the color would be consistent. Usually I wait hours or even the next day before putiing on the next color layerbut time was of the essence so I ended up using a heater and blow dryer to speed up the drying process inbetween coats of paint.

Allen's arena that he put together last week.
4 coats later I finally have covered up most of the black
Finally have all the layers in place. terrain on top is movable.

pulled out some of mty Spartacus figs for the pic
The next fighter is ready to go in when one goes out.

Last up is some 15mm MDF buildings that I knocked out this morning. Both are from TTCombat. I can;t say I was a fan of MDF builings when they first came out. But... having painted a few and watched my wife paint a bunch, they are starting to grow on me. Discover Games got a bunch in from TTCombat and I have to say I love them! Whoever planned the template is a genius. Very easy to put together, Almost a joy! Highly recommended.

Friday, August 25, 2017

Getting ready for Konflict 47/ DUST Mech Battle

Maybe 4 more buildings and then I'll be ready to run a Mech Battle using the Konflict 47 rules.


Saturday, April 30, 2016

Billy and a Fistful of Lead

With the Fistfull of Lead rules a big hit with some of the guys at Treefort, and after 4 very enjoyable games of the Magnificent Seven scenario it was time for something new.  So as I painted up my Prison Wagon a new scenario took form.

Get Billy!: Billy has been picked up by the local Marshall and is being taken to a cell in San Miguel. But Billy has been sooo bad that everyone wants a piece of him.
Player 1: Marshall Eli, one tough man well known for paying his deputies a $1 and a kick a day
bringing in the prison wagon with 4 deputies.
Player 2: Deputy Rick,  guarding the jail and keeping the peace in town. but guarding the jail is his favorite part of the job.
Players 3/4 Cowboys from  Bishop's Double H Ranch. Seems Billy shot down Mr Bishop's new son in law and Mr Bishop has some branding in mine for Billy.
Players 5/6/7 The Three Amigos and their assorted Banditos, once they robbed a train with Billy, but sadly trusted Billy to hide the loot till things quieted down. Now they want their loot!
Player 8 The San Miguel Women's Suffragette League. Lead by Rev McCoy and Maggie May, they aim to make Billy honor his vow to little Sara Lee and her new baby girl
Player 9 Billy's brother Bart, a veteran of Missouri, who is bringing in his boys because 'No one's going to hang his little brother'



So the Marshall had to bring in the prison Wagon and get Billy to the jail.
Tough job.
So right off the bat, the Women's League shot down the Prison Wagon Driver.  Then the Banditos decided to load up and empty wagon and pursue the prison Wagon in a high speed chase. Meanwhile the Cowhands decided to shoot up the jail and the Banditos, While Bart's men rode through town shooting deputies, cowhands and banditos at will. The Marshall, got the Prison Wagon off the main road and tried for a flanking maneuver right through the Suffragettes. Sharp rifle fire from the ladies had another deputy hightailing it out of town. Soon the Mexican wgaon over took the the Marshall's and in a series of fisticuffs another deputy went down and the wagon and Billy were now in the hands of The Three Amigos, but not for long as anther wave of shooting erupted form Bart, the Cowhands and the ladies. Soon only Bart was left standing near the Prison Wagon an inches away from victory. The group was tense as cards were handed out for the new turn, who would go first? There were plenty of itchy trigger fingers ready to bring down Bart. But  A King of Spades gave Bart the  first move and the game was over.
Gotta love it when the game comes down to the wire.  


Cowhand 
Bart 

deputy 




Monday, July 13, 2015

Big turnout for the first game of Lion Rampant- Fantasy Style

Yesterday was the first game of Lion Rampant - Fantasy Style!. The official Dragon Rampant is not due to be released till December, but we couldn't wait. All retinues are 24 points, no limitations except that no more than 4 of any one type and or more than 12 points of missile troops. Too much foot or cav never seems to unbalance the game unlike too many x-bows on the field.  Players simply substituted fantasy figs but used existing unit types. Example: 12 orcs as a unit of fierce foot. A giant as a unit of serfs (just had to keep track of hits with a die) I had a single Nazghul with the stats of a unit of bidowers. I pictured him casting magic (shooting) and moving with great stealth.
14 players in all showed up, with a total count of 610 figs I believe.
Charlie Traylor laid out a beautiful 24 ft table of Hobbiton goodness.
Defender retinues included: Bretonnians, Gondor, Dwarves, Centaurs, Dwarves again, Heroes of Pathfinder and Elves.
Attacker retinues: Samurai, Black Knights, Zulus (yes Zulus), Mordor, Undead, Chaos, Orcs
Evil pulled it out 29 to 24 in under 3 hours.




Sunday, October 12, 2014

Gone South! The Gold of the Sierras,Wild West Game

Down Mexico way, an old prospector had finally struck gold in an old abandoned mine from Aztec times. Unfortunately he was a bit to celebratory about his find and word got out to the local Mexican officials. In particular those loyal to the Republican cause against the Emperor Maximilian and his French bullies. So they kicked out the old prospector and took over the mine, after all the fight against tyranny needs cash!
So after months of digging a large cache of gold is ready for pickup.
A regular Mexican officer and a local leader of the militia have been dispatched to get the gold and take it to Juarez.
But, word of the mine has leaked out to the French, who have dispatched Capt Gerome to pick it up. However, Sgt Schultz of the Legion has decided that some of his Legionnaire friends need to 'help' the dear Capt. and his regulars.
Also on the way, is Cool Hand Eli along with Slim and Big John. All desperadoes from Arizona who have been listening to an old prospector.
But let us not leave out the Mexican Bandit Valdez, wanted by everyone for many many crimes. Who recently ambushed a load of dynamite that was heading for the mine.
Of course know one knows of the missing town folk and the small tremors in the area.


Mexican Regular Officer

Mexican Militia Hero Antonio

Capt Gerome

Sgt Schultz

Cool Hand's boys

The infamous Valdez

The Gang

Game Moves
Valdez smells gold and his nemesis Cool Hand!

Big John's Rowdies ride into town, shootin and hollerin


Cool Hand's wagons roll into town, there seems to be an unspoken truce between the Republicans and the Amrericans


Lots of deliberation among the Mexican Commanders

French Advance

Cap Gerome to Sgt Schultz on his left, "Why are you running to the mine? The fight is this way!
Cool Hand and Valdez fight over the wagons of gold.

The legion snipes at the Juaristas

While Capt Gerome goes after the gold wagons as well.

Sgt Schultz arrives at the gold mine. It is mine all mine!

Suddenly out of the mine, horrors!

Great worms erupt from the ground.

The worms are attracted by the loud fire of the cannon.

And the fire of the gatling.
Get what gold we have and get out! A cry heard throughout the table.
With Worms and horrors everywhere, Valdez's last fighter cannot forget and old grudge against Cool Hand and lights the dynamite. But is shoot down and goes in a great blast that attract the worms.
Gamemaster Mike laughs! What did you expect it is October after all. And the 'Aztec Shrine' was an obvious clue! 
Ah it was a great game! In the end Sgt Schultz and Cool Hand tied for the most Gold. Though the Jauristas had  preformed well as had Cap Gerome who feared no slimy worm! And the dreaded Valdez as usual had succeeded in raising Hell!