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Sunday, June 25, 2017

Annual Magnesia battle

Yesterday was our first chance to refight Magnesia in almost a year so I tagged it the annual game.
Republican Romans vs Seleucids. 5000 points per side using Clash of Empires.
As before a very tight battle with the Hellenes just pulling out a win.
More pics to come.
Seleucids

Romans
Andrew Jordans beautiful Roman Cav

Thursday, June 1, 2017

Flames of War v.4 North Africa

3 rd game of the new rules, 211 points per side. Roy brings his newly painted Germans to join Eli's. My Brits on the attack.

Monday, May 22, 2017

Naming Mercenary Companies for Warhammer

Just recruited and named some mercenary companies that will be used in a Warhammer Fluff game using Dragon Rampant rules. These Tilean (Italian) units have been recruited under the well known mercenary Commander Frangazinni, for a short campaign in Estalia (Spain).

Most Noble, only in that they come from aristocratic families. Famed for their debauchery and arrogance.

Vito often recruits in the Empire.

The pikes hold the enemy at bay while the mighty Fredo cuts them down.

Street urchins adopted and trained by Madame Petrocelli, out earning gold coin for their benefactor.

Brutal but efficient

Bastard sons out making a name.

Tuesday, May 16, 2017

Trying out Pikeman's Lament



Yesterday, Glenn and I tried out Pikeman's Lament at Discover Games. 40 points each. There quite a few subtle differences between it and Lion Rampant. Good and Bad things happen if you roll 2 or 12 to activate a uni. There are three types of cavalry, Trotters, Gallopers and Dragoons, all with their perks and drawbacks.This is defiantly a shooting game and artillery can lay a pounding. But Pikes and Forlorn Hopes can be very nasty! There is a also a loose campaign system that follows your force commander. Two thumbs up from me and Glenn.

Thursday, May 11, 2017

More Alpha Strike, Battalions clash over Tri City Area

Alpha Strike, the game of Mech Battalion action! A few pics of last nights game with Eli, Rob and Pat. Laio vs Davion for control of the Tri-City region. A total of 92 Mechs and vehicles. Bloody game indeed what with the introduction of some light artillery support. A hard fought draw, thanks to Rob's vehicles clearing the mechs out of the center town. A shout out to Rob, who's subtle tweaks has made this one hell of a game! Next week Clan Slaughter!
Capellan lights vs Davion Heavies


4th Tau Ceti Rangers prepare to take on Davion

Confederation Cavalry liberate the city from Davion Mechs

Davion clears a town

Tuesday, May 2, 2017

Toying with Chaos

Been reading some of the Guant's Ghosts novels by Dan Abnett really enjoying them, so just for fun I decided to paint up some Chaos Imperial Guards kinda like the Blood Pact in the books.





Saturday, April 29, 2017

Orcs, Sieges and Dragon Rampant

Sunday we'll be trying out a castle assault using Dragon Rampant, still working on details. But I knew we would need a tower or two for the Orcs. So I knocked these out yesterday, a bit plain for Orcs but the banners help dress them up. The banners are also removable so can be used by other forces. gotta go get some thread to run along the top poles and the ramp.


And here are some pics of the actual siege game taken by Stelios. Very fun and close game.
Basic Scenario: 5 Orc and evil human forces  attacking 2 Human defenders with 1 relief force arriving later. All forces were 30 points for Dragon Rampant. (no flyers or such allowed)





Wednesday, April 12, 2017

Battalion Alpha Strike game

So for the last few weeks we've been playing some Alpha Strike games
Last night we went with a Battalion on Battalion game. 40 mechs per side.
Gray death Legion vs Capellan Red Lancers
4 players (Pat had never played the rules)
3 hours of play and 33 mechs out of action.
Very fun game!
Red Lancers and elements of Capellan Confederation Cav


Gray Death Legion
Into the valley of Death rode the Red Lancers

Wednesday, March 22, 2017

More Ottoman Cavalry and some Greeks for Blucher on Friday

Okay, 21 cavalry and 6 infantry in 2 weeks with a cold. I barely made it! But now I'm ready for the Blucher game on Friday and Discover games


Monday, March 13, 2017

My Ottomans finally on the Table!

So this past Saturday, after work, the Blucher group meet up for a battle, and my Ottomans finally took tthe field. David brought his marvelously painted French and Russians. Steven ran the French with my Ottomans as his allies ve Kurt and David running the Russians. 1812 what if scenario with the ottomans  not making peace with the Russians in early 1812. My 130 points were facing the Russian sledge hammer of 170 points while on my left Steven had to take his 170 points of French and break the Russian left wing 130 points before I broke.
There was a wonderful fight of Cavalry corps on my right flank with the Ottoman cavalry on an initial high, but slowly being overwhelmed. The Ottoman infantry corps suffered somewhat initially with the command points being given to the French so that they could press their attacks.
Slowly Steven ground the Russian flank, but unfortunately the Ottomans were unraveling far quicker.
A loss for my first outing but very fun and exciting! Now comes the next wave of Ottoman cavalry in time for the next game in a few weeks. Yep I got a tight painting schedule.





Friday, March 10, 2017

Blood and Plunder and refitting old ships

So I acquired the Blood and Plunder rules last week and am really seeing some potential here. So I'm getting together a demo game for the local store. Refitted one of my first pirate ships. A bit small, made from the old Gary Chalk design.  But it seems to work. Stole the sails from a model ship at a local craft store.
Crew mostly Foundry




Wednesday, March 8, 2017

Ottoman Cavalry for Blucher

First 5 units of Ottoman cavalry for Blucher are done. 5 more to go.

Sunday, March 5, 2017

2nd Game of Men who would be Kings

2nd game, 4 players per side, 24 points each. Played well but forgot the 3 foot per player rule. Thus the table was a bit tight. Played the destroy the buildings scenario. Very tough on the Colonials, had to destroy the buildings but take as few casualties as possible. Native victory in the end.