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Monday, January 15, 2018

Mini Monday: Mech Madness II, the Big Battle!





So yesterday, we, the Alpha Strike Battalion Battles Atlanta, ABBA, finally got a chance to earn our name, by running a multi Battalion Mech battle at Discover Games. This after  months of playing, tweaking and painting. Terrain had been slowly added over 2017 till we had enough for a 10x5 foot table. Each player brought 36-40 mechs each. Truly a team project. The hardest part had been to schedule a day were we could all show up and have some 6 hours to play.

Game note: Alpha Strike is a very streamlined version of Battletech the Mech game. Truly designed to run multi company actions. Play is usually with 6mm.

Scenario: 3039, the FedCom campaign against Kurita is grinding to a halt. Armed with ComStar intel and material support, the Dragon is striking back. A 5th Sword of Light battalion with companies from the 8th Sword of Light and  the 51st Dark Panzer Jaegers,
launch a counter attack on a battalion each of Wolf's Dragoons and Kellhounds, mercs in FedCom service. "These Mercenaries have no Honor, thus they will fold before us!" declares Commander Frangamato. The Dogs of War, just smirked for they had danced this dance before with the Dragon.
4 players each with 1200 points.
5th Sword of Light 10 lances
8th Sword of Light and 51st DPJ 10 lances
Wolf's Dragoons 10 lances
Kell Hounds 9 lances
156 total mechs
Game Notes:
We opted for a move on setup. And took a few moments to take pics, none of us had ever seen this many mechs on a gametable before.
To keep the game moving each player alternated moving 2 lances.
Victory Conditions consisted of 1 or 2 points for each urban area
and 3 points to whichever side inflicted the most damage.






Early Phase
By this time it was apparent that the Kurita players were pursing a very aggressive course of action with both battalions concentrating forces on Centerville against the Kellhounds. 
Game Notes: each player randomly selected 'logistical cards' at the start of the game allowing for such things as Air/Artillery Strikes, ECM support to win the initiative, Ambush/flanking cards etc. Various events that always appeared in the novels, that we wanted to add for game flavor but without complicated rules. I mean we got 150 some mechs to run!



Mid pics
The 51st DPJ are causing a stir on the right flank. Kellhound coms are full of chatter about 'Fleas everywhere' and the ThunderHawks com goes dead.



The Dragoon offensive is running out of time which allows the Dragons to concentrate on the Kellhounds and challenge the Mercs hold on the urban areas.




End pics

8-3 a Kurita Victory! A very fun game indeed! Well fought Dogs of War, well fought indeed!

3 comments:

Unknown said...

Looks awesome. Nice work, all of you!

daveb said...

Mind bogglingly large fight there. Well done for pulling it together and getting some documentation done as well. Is your strategy card deck in a fairly final presentation or still being developed?

Mike said...

Still working out the Strategy Cards but getting close to a set deck.