Tuesday, July 17, 2018
The Joy of Selection
One of the great pleasures of Wargaming is the initial planning stage. At this point you and your friends have decided to take the plunge into a new period or genre. So now comes the time to decide which force to raise for your tabletop battles. But how do you decide? What are your likes and dislikes? You certainly want to put a little thought into it before spending the $$$ and time.
Here are some points to ponder as you thumb through your potential armies. I've picked all these over the years.
A: Size of army.
Do you like them big or small? DO you giggle with joy as you swarm over your enemy with wave after wave of fighting troops. Examples: Zulus, Orcs, Russians. Big armies can be quite fun though the downside for some can be the time and $ investment.
Or is your style commanding only the very best elite force. Small Elite armies on the other hand usually take less time and $. Unless you're trying to paint Harlequins, Shessh! But with so many fewer troops you have to play cautiously, one wrong step and you can loose a quarter or your army. Examples, Zulu War British, Israelis, US Vietnam.
B:" I want whatever is Bob's Nemisis"
This is where you have a fun rival and choose to raise a force that will always tangle with him/her.
My brother and I would always raise opposing forces, Really just an excuse to taunt your enemy. Easily leads to campaigns.
C: Jack of all Trades or Specialist.
A Jack of all Trades army is pretty good at everything but not great at anything. A good army for beginners,
Romans and Space Marines come to mind, you can take a beating and keep ticking A Specialist army often requires a bit of handling because it tends to only be good, but very good, at one or two things. If you don't yet have the feel for the army you can easily be derailed in one or two turns. Eldar, Byzantines, Turks. I once ran a Turkish army at a convention tournament and did quite well in the first games constantly maneuvering and harassing, But by late that evening, I was a bit fatigued and started to forget some key movements, and soon loss the tourney as a result.
D: Painting dificulty
Well this is pretty self-explanatory. If painting can be a chore then you may want to pick a pretty easy army to paint. Space Marines, Russians. If you love painting and the challenge then may I suggest Harlequins, Samurai, and anything with Camouflage!
E: What's Missing
Sometimes you look at all the armies being raised or played and you
ask 'what's missing' and then raise it. This gives you something different and also
fills in a vacuum. Sometimes you may find yourself the only player willing to take on the
chore of raising a certain army that is viewed as weak in play. For me it was Ottomans in the Napoleonic Wars. Or perhaps an all Goblin army in Warhammer. Always fun to play an army that no one expects to win, because if you do, oh the joy of tweaking your opponents!
F: Love the History or the Fluff.
If you really are into the Fluff or History of a particular army then by all means
raise it! Nothing gets you through a dryspell of painting like a good read.
Monday, July 2, 2018
Magnesia 2018
Saturday we gathered for our Annual Magnesia battle. Okay, it's really not suppose to be our only Ancients battle during the year but somehow it always seems to work out that way. This year Steven joined the ranks of the Seleucid Empire bringing more pikes and skirmishers. While Charlie and Jonathon helped Andrew to field his quite substantual Republican army.
Our rules of choice are Clash of Empires, which is essentially WArhammer Ancients with some much needed common sense adjustments. Now I know that in this age of ' fast play' rules Clash may seem a bit cumbersome but it really is a delight to work up your army and does give a lot of flavor to the various forces.
No 'my unit is just like yours except I roll 8 dice instead of 7'.
So this year we were up to 6000 points per side,
Which for the Seleucids ment some 6 pikes blocks, a Thracian warband, 3 cataphracts , Skythians, eastern bows, Thoralites, elephant, chariots, etc.
We faced some 3 legions with some beautiful Numidian and Spanish cav by Victrix added just this year, We done Andrew.
What follows is a picture of each end turn on our 12x5 foot table.
It was all a question of whether the Seleucid right would break before the Seleucid left engaged,
Our rules of choice are Clash of Empires, which is essentially WArhammer Ancients with some much needed common sense adjustments. Now I know that in this age of ' fast play' rules Clash may seem a bit cumbersome but it really is a delight to work up your army and does give a lot of flavor to the various forces.
No 'my unit is just like yours except I roll 8 dice instead of 7'.
So this year we were up to 6000 points per side,
Which for the Seleucids ment some 6 pikes blocks, a Thracian warband, 3 cataphracts , Skythians, eastern bows, Thoralites, elephant, chariots, etc.
We faced some 3 legions with some beautiful Numidian and Spanish cav by Victrix added just this year, We done Andrew.
What follows is a picture of each end turn on our 12x5 foot table.
It was all a question of whether the Seleucid right would break before the Seleucid left engaged,
Seleucid left |
Roman right |
Looking down the Roman center |
The 'Hinge' |
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